

But when you introduce headphones, it’s a different story. It’s even possible to keep the effect when using the built-in speakers on a phone, tablet, or laptop. This relationship of the screen to the viewer is easy to maintain when neither the screen nor the speakers move around. When sitting in a theater (or at home), turning your head doesn’t change where the sounds are coming from because the position of the theater speakers is fixed. But Atmos for movies or videos (or video games) is designed around the concept of the screen as the “front.” This is important: Music presented in Dolby Atmos doesn’t usually attempt to connect your sound experience to visual content. When a helicopter flies overhead from the camera’s point of view (and thus our point of view), a Dolby Atmos soundtrack moves just the wump-wump sound of the chopper’s blades from the speakers at the front of the room to the ones overhead, leaving the music part of the soundtrack alone. When it comes to movies, spatial audio tries to make the experience of watching films more realistic and engaging by turning the soundtrack into an extension of the on-screen action. You can turn your head in any direction or even be lying on your back - spatial audio for music experienced through headphones should sound the same regardless. Sony’s 360 Reality Audio (360RA) is a great example of this kind of spatial audio, as it seeks to place the listener in a studio or in front of a stage, with the musicians arranged in specific locations but generally not moving about.įor the most part, (we’ll discuss an exception below) it doesn’t matter how you, as the listener, are oriented. Second, spatial audio can be used to reproduce a very specific type of music experience, like attending a live concert. This version of spatial audio is technology as a creative tool, giving artists an entirely new canvas on which they can paint their music. If the musician wants, they can move these sound “objects” independently from one another, and there’s almost no limit to the number of sounds they can control this way. Instead of the usual left-right placement offered by stereo, the drum kit can sit behind the listener, and backing vocals can be made to sound as though they’re being sung from an overhead position. First, musicians and their producers can exert a ton of control over where each instrument and vocal element “appears” relative to the listener. Music performances can benefit from spatial audio in two ways. The intent, however, is always the same: To place the listener (and/or viewer) within the sound field so that they experience a greater sense of depth, width, height, and can perceive movement as individual sounds change their positions throughout playback. The kind of content you’re listening to and the equipment you use to hear it all play a role in how spatial audio works.

But how spatial audio accomplishes this can vary a lot. Spatial audio - an umbrella term for 3D sound that includes surround sound formats like Dolby Atmos and DTS:X - is all about delivering an immersive sound experience that goes beyond traditional two-channel stereo. Why did Apple place this restriction on Atmos for movies but not for music? Here’s what you need to know. For video content with Dolby Atmos audio, you must use either the AirPods Pro or the AirPods Max.
#Airpods pro dolby atmos movie#

Here, the strumming and guitar squeaks sound good and not grating. You should be able to hear high-pitched detail from the song Songbird by Cory Chisel. The mids sound great here as do treble notes, though high frequencies come through a tad quieter than our house curve suggests. Drum kicks and deep voices come through very well, though if you’re coming from cheaper headsets you may find it a bit quieter than you’re used to. The low end in Callaita by Bad Bunny is loud and clear, including the sub-bass synths. Additionally, with actual noise cancellation, this sounds much better than its predecessors by virtue of the fact that your music isn’t competing with bus engines, the airplane cabin, or noisy street. Because of this, the AirPods Pro will sound more consistent from person to person than with other headphones. Additionally, Apple’s Adaptive EQ equalizes your music based on the shape of your own ear (read more: What is a DSP?). This means most music should sound good to most listeners with little need for equalizing the sound with a third-party app or your streaming service’s EQ. The AirPods Pro (cyan) sounds very good and its frequency response closely follows our consumer house curve.
